extends Node2D

var active = true

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_area_2d_body_entered(body: Node2D) -> void:
	if !body.is_in_group("players") or !active:
		return
		
	active = false
	$Sprite2D.visible = false
	$snd.play()
	body.coins += 1
	


func remove() -> void:
	queue_free()
	pass # Replace with function body.
